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Wasteland 3 expansion pass
Wasteland 3 expansion pass









wasteland 3 expansion pass

Various pets can now be had, and with the ability to pair up each party member with an animal, you'll get to the point where you might have the animals fighting more than the humans. Crafting can be done now, and there are a good number of recipes that are Steeltown-specific that you'll want to carry along. Those things alone would be tempting enough for previous players to return to the game, but that doesn't take into account the features that were newly introduced by the various patches that the devs have been throwing in this whole time. Having the option available deepened the combat system more.

wasteland 3 expansion pass

Using these eventually leads to knocking them out, but the fact that you need roughly 10 successful hits to do so means that you won't use this much unless you're aiming for a specific story path or want a difficult semi-pacifist run. Others act as general debuffs that only inflict a minor amount of damage but give the enemy some type of ailment. Some of them act as debuffs against certain attacks, like explosive ones. The other addition is the introduction to non-lethal weaponry. It simply works as another (welcome) wrinkle to the combat system. Conversely, some of the enemies now have elemental shields that can only get damaged if you are using a matching elemental weapon. There's nothing radical here, but their presence is welcome all the same. As you would expect, you can find new weapons that grant elemental buffs like extra energy damage, fire damage, or ice damage. The first of these is the presence of elemental weapons and shields. The adventure is very enjoyable, and that comes down to the introduction of a few new things. There aren't too many side-quests you can uncover here, making the DLC feel a bit linear in nature, but the ones that you do find are memorable, mostly for the slight bit of absurdity that falls in line with the main campaign's idea of humor. Siding with either the protesting workers or with Abigail's security force is the obvious point of where the story branches, but there are a ton of other choices in other areas that begin to snowball into bigger things over time.

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Your job is to fix the situation but, much like the rest of the game, you're given free rein on how to do that.

wasteland 3 expansion pass

The Computation Engine, which is the AI responsible for keeping things running at optimal conditions, has started to malfunction.

wasteland 3 expansion pass

A group of bandits calling themselves the Ghost Gang is threatening to break in and steal Steeltown's stuff, and the workers are revolting because of the working conditions and the separation from their families. Once you reach Steeltown, you discover that the head of the place, Abigail Markham, is completely beleaguered. Unfortunately, Steeltown's output has all but dried up recently, and the Patriarch wants you to investigate why this is the case. Formerly known as the city of Pueblo, Steeltown is responsible for the creation and delivery of arms and other munitions to the Patriarch in his never-ending quest to protect the state from gangs in the area. Instead of being thrown in as a separate campaign, The Battle of Steeltown places itself into the main campaign around the time your character reaches level nine, but the difficulty scales depending on when you make that trek. Almost a year after that initial release, some campaign DLC is being released, and it all starts with The Battle of Steeltown. From the freeform character creation system to the intuitive battle system to the story, it hit all of the right notes for both fans and newcomers alike, even if it did launch with some odd design issues. Last year's release of Wasteland 3 was a welcome treat for CRPG fans.











Wasteland 3 expansion pass